SpriteFactory.SpriteCamera.renderAtActualPixelSize
C#: bool renderAtActualPixelSize
JS: renderAtActualPixelSize : boolean
Description
Size camera to render Sprites so 1 texel equals 1 pixel on screen. The camera must be orthographic for this to work. If the camera is not set to orthographic, it will be changed automatically but you will receive a warning in the editor.
If you're setting this value during gameplay, it's better to call SetCameraToActualPixelSize instead because the change takes place immediately.