SpriteFactory.Sprite.Locator.SetActiveRecursively
C#: void SetActiveRecursively (bool state)
JS: function SetActiveRecursively (state : boolean) : void
Description
Set active state on the locator and any children.
This function is primarily for internal purposes and you should not need to call it.
Version Note
In Unity 4.0+, this function just calls GameObject.SetActive(state).